![]() The next time you start a mission the customised weapon will appear as an option. Once you complete a customization simply select OK to save the design, which is then added to your inventory. Colour - select from a pattern or a solid fill colour.Underbarrel - equip shotgun, grenade launcher (only available for some AR or sniper rifles).Flash light - can be used as a torch at night, also blinds enemies.Muzzle - determines the type of muzzle accessory that can be used.Magazine - size of the magazine and reserver.Barrel - modifies firing speed, range, auto-aim, grouping.I've create a little list below so you can see the range of possibilities: B: Save time trying to fulton new staff or re-assign staff to reach a higher R&D levelīesides suppressors there's a range of other things you can customize.A: Save yourself a tonne of GMP trying to unlock higher level weapons simply because they've got an attachment.Now enemies couldn't hear my shots fired and a mini-alert wouldn't trigger as often as I infiltrated bases. I took the ok-ish bolt action non-lethal sniper rifle (Renov ICKX TP) and melded on a suppressor to make this weapon 10 x more awesome. I did exactly that as soon as the Gunsmith was unlocked. So for example, if I wanted to create a silent non-lethal sniper rifle then I'd need the base non-lethal sniper and I must have unlocked at least one weapon with a suppressor in the R&D screen. The only rule is that you must have at least unlocked that weapon part previously. The Customize Weapons screen allows you to mold several weapon parts together to create your perfect weapon. You may have seen the Customize option previously when changing the loadout for D-Walker? Well, this same menu gets a new customization option called Weapons. Successfully completing Side Op 107, 108 and 109 will unlock a new menu option from the iDroid. For now, let's concentrate on why the Gunsmith is so awesome. However, I've got another post to help you get past that difficulty. That's not entirely true because the bloody things won't appear in the Side Ops list when you most want them. #METAL GEAR SOLID 5 SILENT SNIPER RIFLE SERIES#This Gunsmith is unlocked through a series of fairly simple Side Ops in both Afghanistan and Africa. Check out Youtuber JasonLJ's video below (complete with his oddly relaxing DJ voicover) for a quick guide to how effective the silent rocket attack can be.One of the hidden and surely best unlocks in The Phantom Pain is the Legendary Gunsmith which allows players to customize their existing weapons and cheat their way through R&D. I'd make the most of this fun little bug quickly, because if it starts to creep into the game's FOB mode I'm assuming that Konami will be quick to stamp it out. To make sure you don't crash your game, be sure to check out this handy Reddit guide. This means you can put a drum barrel and a silencer on a rocket launcher, but it also comes with a few complications. It's actually pretty easy pressing the left mouse button rather than Spacebar on the weapon customisation screen allows you to add modification items into what should be restricted slots. Unless, that is, you make use of a handy little glitch. Sadly, there are some weapons that remain unsuited to the stealthy approach. Metal Gear Solid 5 quickly teaches you the wonder of the video game suppressor - sneaking missions go from tricky to something approaching a breeze when you're wielding a silenced tranquilizer rifle. ![]()
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